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EVAPOD man |
EVA CGI | ||
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Posts: 81 (05/31/08 06:25:58) |
Uh, yeah. Right, I was thinking just just the same thing myself.
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dsscse |
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Posts: 43 (05/31/08 06:40:14) |
My brain hurts!
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lunadude |
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Posts: 140 (05/31/08 08:53:43) |
Heh, virtual model terms, versus meatspace model terms. 3D models hurt your brain, physical models can hurt your hands.
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AModelMan |
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Posts: 226 (05/31/08 09:39:10) |
I guarantee that you have all performed, (or even wanted to perform) a Boolean Function of one sort or another yourselves. I will provide some real world
examples that, while technically inaccurate, do give the flavor of the idea.
However to clarify things first, here's a simple-minded definition from a simple-minded artist: A Boolean function is simply the addition, subtraction or intersection of one volume from, or to, another. So, the last time your computer went haywire and refused to do what you told it, you may have wanted to introduce it to your pal, the sledgehammer. -An intersection. Or, (as I've been watching Japanese movies lately): Having failed his lord, the disgraced Samurai was required to perform a boolean on his intestines - A subtraction). And of course, every time you physically glue one piece of a physical model to another, you have performed an addition. Note that while these real world examples comically indicate the flavor of a virtual boolean function, in 3d geometry the separate volumes do indeed become one mathematical space indistinguishable from the source components (which themselves no longer exist afterwards). Real-world models glued together are not true boolean forms as they will always have a joint no matter how well glued. Now, if you could mush that joint seam together so that both parts did indeed become one indistinguishable form, that would be a true boolean function. But not even welding is a boolean function as there is still a seam. But takinga broken sword and reforging the pieces together is a boolean function as the steel is actually melted back together, forming a single object again. Simple! Hope that helps clarify things for the non-cg artist out there. And of course, anyone with better descriptions and modifications, please correct me!
Best Regards,
-t
Last Edited By: AModelMan
05/31/08 09:45:58.
Edited 3 times.
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conceptDIGITAL |
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Posts: 5 (05/31/08 10:25:08) |
Sorry, last thing I wanted to do was create a flame war between the virtual and the "real" modelers! I have to work the virtual models because my
poor uncoordinated hands don't accommodate the physical models very well, and I can get by in the virtual world. And yes, the shorthand terminology we use
is just short of gobbledygook.
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THX11138 |
The (Boolean) Intersection between Meat Space and Virtual Space modeling... | ||
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Posts: 3 (05/31/08 11:45:05) |
Greetings fellow modelers, The virtual modelers and physical modelers can coexist quite well. Using a 3D printer, or stereolithography machine, the coordination-challenged can mock up their models to their heart's content, then send the digital volume file to one of these gizmo's and have it spit out a physical model. There are limitations, of course:
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conceptDIGITAL |
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Posts: 6 (05/31/08 12:21:16) |
Yeah, I've been hearing about, and should see in the next week or so, a new generation of photolithography devices that can spit out devices with moving
parts. The demo I've been hearing about creates a working adjustable wrench out of the box. Cool stuff.
I wish I could convince them to create a little 2001 model, but I'm afraid I don't have that kind of pull with them. |
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lambo47 |
more | ||
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Posts: 18 (05/31/08 12:25:37) |
Lip needs more work, but it will be amended- detail of sensor array to be added next- many thanks to THX for the amazing screen grabs Any chance of some grabs of the Aires and space station please? Best Alex
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dsscse |
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Posts: 44 (05/31/08 14:02:37) |
Hay Chaps, I was not DISSIN you or 3-D modeling, years ago I used to use Swivel 3-D does anyone remember that application? ;-)
So it's a BIG RESPECT to you guys! Dave :-) |
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AModelMan |
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Posts: 227 (05/31/08 14:48:11) |
I didn't notice a flame war myself. Real and virtual modeling are both loads of fun and complement each other quite nicely. As with each, once you have a
few tools down and the basic concepts of how to proceed, you're rocking! Maya may look complex, but if all you're doing is modeling, there are like 3
tools and you can make anything. It just takes time.
But if you wanna have some fun straight out of the box as it were, look around for a copy of Mudbox. Even if you buy it, it's like $300. You start with a 'lump of clay' and push and pull it into shape. It's as close to real sculpting as you can get. And it's wicked fun. Here's the most common mudbox demo going: http://www.youtube.com/watch?v=rJvyItkKtdM As you can see, he's using one tool to create the head. One finger is on the 'rotate/zoom view' key and the other is working the clay. Wicked fun.
Best Regards,
-t |
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dsscse |
my name is mud | ||
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Posts: 45 (05/31/08 15:45:33) |
Tom Et.Al. ,
Anyhow I'll back out of here and let you guys keep on topic, catch all of you in another post Dave |
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THX11138 |
More screen grabs | ||
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Posts: 4 (06/01/08 03:07:33) |
Alex,
Per requests, more screen grabs of Aries, Space Station, Orion, Orbital Weapons Platforms, Moon Bus, Discovery, etc., at http://www.flickr.com/photos/charletta/sets/72157604934008774 I added about 250 more grabs, from Orbital Weapons Platforms to the Intermission parts of the film. Figured out how to use the Photoshop macro recorder to batch-convert each 8 MB BMP file to a PNG. Dale |
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lambo47 |
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Posts: 19 (06/01/08 08:01:30) |
THX = you are a marvel, these will help enormously
Many Thanks Alex |
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mograph |
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Posts: 3 (06/02/08 09:44:28) |
conceptDIGITAL wrote: That's what I did. But ... to get the bevels on the bezel (like the flagon with the dragon) I used a truncated cone (or altered cylinder) with many many segments around the circumference, then beveled out the segments. Then I Booleaned that. You know, to make bevels like the earmuffs. But lots of little ones. |
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etssp |
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Posts: 104 (06/02/08 17:23:14) |
Thankyou very much for those screen grabs. The resolution is outstanding compared to the old DVD format.
Steven Pietrobon
steven@sworld.com.au |
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