THX11138...you were right about the ridge being a ridge and not a wheel. I had forgotten about the higher res B&W version of the pod interior that I had
downloaded years ago along with the lores color version:
http://pod.paragrafix.com...romPhil/PodcontrolsBW.jpg
It clearly shows the ridge, and definitely helps support your idea of a good wall with which to push against by both of the first two fingers. (I SOOOO wish this image had higher quality...I am dieing to see what the text reads as). But I now see a new issue...those three switch looking things at the bottom of the controller. I originally caught these when I RegiStacked Aries images. They seem like a lousy place to put switches when they are so far away from being reachable by the fingers unless you grab the controller WAYYYY far forward. Then the 1st, 2nd and 3rd fingers can reach this area (I have been drawing up preliminary 3-views base on the size of my hand, and although the accuracy is not "locked in" yet, the measurements are clearly in the ballpark, so much so that looking at fiinger reach range and so on is reliable). Along these lines, it appears that the actors were gripping the controller in two fashions; 1.), gripping it so that the forefingers clearly reach over onto the finger depressions in the front, and 2.), gripping the controller farther back where the finger tips just reach over the top of the finger depressions, but don't fit into them. Clearly, both ways do not let the finger tips reach far enough to the 3 lower "switches" unless you include a THIRD way to grip the controller...way far forward. Interestingly, the front, pentagon-like shape to the profile of the "C" channel area of the controller, lends itself to the two, farther foward gripping methods, by "detenting" or "programming" natural places for the hand to grip based on the joints in the fingers and the finger-to-palm joint. I will be making some revised sketches shortly and will post them in the "2001: A Modeling Forum / Hand Controller Sketches" forum.
IF ANY COMMENTS, PLEASE RESPOND OVER THERE, AS I AM TRYING TO CONSOLIDATE ALL OF THIS INTO THAT THREAD. THANKS!
http://pod.paragrafix.com...romPhil/PodcontrolsBW.jpg
It clearly shows the ridge, and definitely helps support your idea of a good wall with which to push against by both of the first two fingers. (I SOOOO wish this image had higher quality...I am dieing to see what the text reads as). But I now see a new issue...those three switch looking things at the bottom of the controller. I originally caught these when I RegiStacked Aries images. They seem like a lousy place to put switches when they are so far away from being reachable by the fingers unless you grab the controller WAYYYY far forward. Then the 1st, 2nd and 3rd fingers can reach this area (I have been drawing up preliminary 3-views base on the size of my hand, and although the accuracy is not "locked in" yet, the measurements are clearly in the ballpark, so much so that looking at fiinger reach range and so on is reliable). Along these lines, it appears that the actors were gripping the controller in two fashions; 1.), gripping it so that the forefingers clearly reach over onto the finger depressions in the front, and 2.), gripping the controller farther back where the finger tips just reach over the top of the finger depressions, but don't fit into them. Clearly, both ways do not let the finger tips reach far enough to the 3 lower "switches" unless you include a THIRD way to grip the controller...way far forward. Interestingly, the front, pentagon-like shape to the profile of the "C" channel area of the controller, lends itself to the two, farther foward gripping methods, by "detenting" or "programming" natural places for the hand to grip based on the joints in the fingers and the finger-to-palm joint. I will be making some revised sketches shortly and will post them in the "2001: A Modeling Forum / Hand Controller Sketches" forum.
IF ANY COMMENTS, PLEASE RESPOND OVER THERE, AS I AM TRYING TO CONSOLIDATE ALL OF THIS INTO THAT THREAD. THANKS!
